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Conditional Interactions

Conditional Interactions

Advanced Prototyping

Conditional Interactions in Figma

Conditional Interactions in Figma are advanced prototyping interactions that allow a prototype to make decisions based on whether a specific condition is true or false. Instead of always performing the same action when a user clicks, taps, or interacts with an element, Figma can evaluate a condition and then perform different actions depending on the result.

Conditional interactions are especially useful for creating realistic forms, checkout processes, quizzes, onboarding flows, shopping carts, authentication screens, navigation systems, validation messages, and other interactive experiences without creating a separate frame for every possible state.

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1. What are Conditional Interactions?

A conditional interaction is a prototype rule that checks whether a condition is satisfied before performing an action. It follows the basic programming concept of if/else logic.

If condition is true

    → Perform Action A

Else

    → Perform Action B

For example, a Submit button can check whether all required fields are completed. If the condition is true, the prototype can navigate to a success screen. If the condition is false, it can display an error message.


2. Why Use Conditional Interactions?

  • Create realistic prototype behavior.
  • Reduce the number of frames required.
  • Validate user input before continuing.
  • Build different outcomes from the same interaction.
  • Create dynamic forms and onboarding flows.
  • Control navigation based on user choices.
  • Build shopping cart and checkout logic.
  • Show or hide elements based on variables.
  • Change component states dynamically.
  • Create prototypes that behave more like real applications.


3. Basic Conditional Interaction Structure

The basic structure contains a trigger, a condition, and one or more actions.

Trigger

   ↓

Check Condition

   ↓

If TRUE → Action A

   ↓

If FALSE → Action B

For example:

On Click

   ↓

If cartTotal >= 1000

   ↓

Navigate to Free Shipping Screen

Else

   ↓

Show Shipping Cost


4. Conditional Interactions and Variables

Variables make conditional interactions much more powerful. A variable can store information such as quantity, selected option, login status, form completion status, price, progress, or user preference.

Figma supports variables such as string, number, color, and boolean values in prototypes. These values can be changed through prototype interactions and then evaluated using conditional logic.

Variable:

isLoggedIn = true

 

Conditional:

If isLoggedIn == true

    → Navigate to Dashboard

Else

    → Navigate to Login


5. Conditional Interactions with Boolean Variables

Boolean variables contain either true or false. They are ideal for conditions such as login status, checkbox state, menu visibility, selection state, or whether a feature is enabled.

isChecked = true

 

If isChecked == true

    → Enable Continue Button

Else

    → Keep Continue Button Disabled


6. Conditional Interactions with Number Variables

Number variables are useful when a condition depends on a numeric value.

quantity = 3

 

If quantity > 0

    → Enable Add to Cart

Else

    → Disable Add to Cart

Number variables can also be used for prices, scores, counters, progress values, age limits, quantities, and other numeric states.


7. Conditional Interactions with String Variables

String variables can store text values and can be checked to determine which action should occur.

userType = "premium"

 

If userType == "premium"

    → Show Premium Content

Else

    → Show Upgrade Message


8. Conditional Interactions with Color Variables

Color variables are primarily used to control design properties, but variable-driven states can also be combined with conditional prototype logic to create interactive themes and states.

theme = "dark"

 

If theme == "dark"

    → Apply Dark Mode

Else

    → Apply Light Mode


9. Creating a Conditional Interaction in Figma

  1. Create or open a Figma Design file.
  2. Create the frames required for the prototype.
  3. Select the object that will act as the interaction hotspot.
  4. Open the Prototype tab.
  5. Add an interaction.
  6. Select a trigger such as On click or On tap.
  7. Choose the Conditional action.
  8. Enter the required boolean expression in the If condition.
  9. Add an action for the true result.
  10. Add an Else action if a false result needs different behavior.
  11. Run the prototype and test both outcomes.


10. Conditional Action in the Interaction Panel

The Conditional action is configured inside the prototype interaction details. The If field contains the condition that must evaluate to true or false.

Trigger: On Click

Action: Conditional

 

IF:

cartTotal >= 1000

 

THEN:

Navigate to Free Shipping

 

ELSE:

Open Shipping Cost Overlay

Figma evaluates the condition as a boolean expression. If the result is true, the actions inside the If branch run. If the result is false, the actions inside the Else branch run.


11. What is a Trigger?

A trigger determines what user interaction starts the prototype action. Common triggers include clicking, tapping, hovering, dragging, pressing a key, or other supported prototype events.

TriggerExample Use
On ClickDesktop button interaction
On TapMobile app interaction
While HoveringHover states
While PressingPress states
On DragSlider or drag interaction
Key/GamepadKeyboard or controller interaction


12. What is an Action?

An action defines what happens after a trigger occurs. Conditional logic can determine which action should happen.

ActionPurpose
Navigate toMove to another frame
Open overlayDisplay an overlay
Set variableChange a variable value
Set variable modeChange a variable mode
Change toChange an interactive component variant
Scroll toScroll to an object


13. Simple If/Else Example

Suppose a user clicks a Continue button. The prototype checks whether the user has accepted the terms.

termsAccepted = true

 

IF termsAccepted == true

    → Navigate to Next Screen

ELSE

    → Open Terms Error Message


14. Required Checkbox Example

A common real-world use case is preventing a form from being submitted until a required checkbox is selected.

termsAccepted = false

 

On Click Submit

 

IF termsAccepted == true

    → Navigate to Success Screen

ELSE

    → Open "Please accept terms" Overlay

This approach can create realistic form validation without creating separate screens for every possible checkbox state.


15. Login Flow Example

Conditional interactions can simulate login logic in a prototype.

loginStatus = "success"

 

IF loginStatus == "success"

    → Navigate to Dashboard

ELSE

    → Open Login Error Overlay

In a real application, authentication would be handled by backend logic. In Figma, the purpose is to simulate the expected user experience.


16. Shopping Cart Example

Conditional logic is useful for determining whether a shopping cart is empty.

cartItems = 0

 

IF cartItems > 0

    → Navigate to Checkout

ELSE

    → Open Empty Cart Message


17. Free Shipping Example

A shopping prototype can check the cart total and display different outcomes.

cartTotal = 1250

 

IF cartTotal >= 1000

    → Show "Free Shipping"

ELSE

    → Show "Shipping ₹99"


18. Quantity Validation

Quantity controls can use conditional logic to prevent invalid values.

quantity = 1

 

IF quantity > 1

    → Enable Decrease Button

ELSE

    → Keep Decrease Button Disabled


19. Counter Example

Conditional interactions can be combined with Set variable actions to create interactive counters.

count = 0

 

On Click Plus:

Set count = count + 1

 

On Click Minus:

IF count > 0

    → Set count = count - 1

ELSE

    → Keep count = 0


20. Form Validation

Conditional interactions are particularly useful for simulating form validation.

emailValid = true

passwordValid = false

 

IF emailValid == true AND passwordValid == true

    → Navigate to Dashboard

ELSE

    → Show Validation Error


21. Multiple Conditions

A prototype may need to check more than one requirement before performing an action.

age = 25

hasTicket = true

 

IF age >= 18 AND hasTicket == true

    → Allow Entry

ELSE

    → Show Access Denied


22. AND Operator

The AND operator requires all specified conditions to be true.

IF emailValid == true AND passwordValid == true

    → Login

ELSE

    → Show Error

This is useful when multiple requirements must be satisfied simultaneously.


23. OR Operator

The OR operator allows an action when at least one of the conditions is true.

IF paymentMethod == "card" OR paymentMethod == "upi"

    → Continue Payment

ELSE

    → Select Payment Method


24. Comparison Operators

Conditional expressions can compare variable values using supported comparison operators.

OperatorMeaningExample
==Equal tocount == 5
!=Not equal tostatus != "error"
>Greater thanprice > 500
<Less thanquantity < 10
>=Greater than or equal toage >= 18
<=Less than or equal toscore <= 100


25. Conditional Interactions with Expressions

Expressions allow prototype variables to be manipulated or evaluated using supported operations. They can be used in Set variable actions and Conditional actions.

quantity = 2

price = 500

 

subtotal = quantity * price

 

IF subtotal >= 1000

    → Show Free Shipping

ELSE

    → Show Shipping Charge


26. Dynamic Calculations

Conditional interactions become more powerful when combined with expressions and number variables.

quantity = 3

price = 400

 

subtotal = quantity * price

 

IF subtotal >= 1000

    → discount = 100

ELSE

    → discount = 0


27. Conditional Interactions with Set Variable

The Set variable action can be placed inside a conditional branch. This allows the prototype to change its state depending on the result of a condition.

IF quantity > 0

    → Set buttonState = "enabled"

ELSE

    → Set buttonState = "disabled"


28. Conditional Interactions with Component Variants

Conditional logic can work together with interactive components and variables to simulate state changes.

IF isSelected == true

    → Change component to Selected

ELSE

    → Change component to Default

This can be used for buttons, checkboxes, tabs, cards, navigation items, and other component states.


29. Conditional Interactions for Buttons

Buttons often depend on application state. For example, a Continue button can remain inactive until required information has been provided.

IF formCompleted == true

    → Change button to Enabled

ELSE

    → Change button to Disabled


30. Conditional Interactions for Checkboxes

Checkboxes can update boolean variables, which can then be evaluated by a Conditional action.

checkboxChecked = false

 

On Tap Checkbox:

Set checkboxChecked = true

 

On Tap Submit:

IF checkboxChecked == true

    → Continue

ELSE

    → Show Error


31. Conditional Interactions for Radio Buttons

Radio button selections can be stored in string variables and evaluated before the prototype continues.

selectedPlan = "basic"

 

IF selectedPlan == "premium"

    → Show Premium Features

ELSE

    → Show Basic Features


32. Conditional Interactions for Tabs

Conditional logic can help simulate different content based on the selected tab.

selectedTab = "orders"

 

IF selectedTab == "orders"

    → Show Orders Content

ELSE

    → Show Other Content


33. Conditional Interactions for Navigation

Navigation can depend on user state, selected options, or completed steps.

IF isLoggedIn == true

    → Navigate to Home

ELSE

    → Navigate to Login


34. Conditional Interactions for Onboarding

Onboarding flows often need to determine whether the user has completed required steps before continuing.

topicsSelected = 2

 

IF topicsSelected > 0

    → Enable Continue

ELSE

    → Keep Continue Disabled

This pattern can be used for selecting interests, completing profiles, choosing preferences, and other onboarding activities.


35. Conditional Interactions for Quizzes

Quiz prototypes can compare the user's answer with the expected answer.

selectedAnswer = "B"

correctAnswer = "B"

 

IF selectedAnswer == correctAnswer

    → Show Correct Answer

ELSE

    → Show Incorrect Answer


36. Conditional Interactions for Progress Indicators

Progress values can be checked to determine whether a user has completed a particular stage.

progress = 100

 

IF progress >= 100

    → Show Complete

ELSE

    → Show Continue Progress


37. Conditional Interactions for E-Commerce

E-commerce prototypes can use conditional logic for stock status, cart totals, discounts, shipping, payment, and checkout validation.

stock = 0

 

IF stock > 0

    → Enable Add to Cart

ELSE

    → Show Out of Stock


38. Conditional Interactions for Product Discounts

cartTotal = 2500

 

IF cartTotal >= 2000

    → Apply Discount

ELSE

    → No Discount


39. Conditional Interactions for Dashboards

Dashboard prototypes can use conditions to display different states depending on metrics or user roles.

userRole = "admin"

 

IF userRole == "admin"

    → Show Admin Controls

ELSE

    → Show Standard Dashboard


40. Conditional Interactions for Mobile Apps

Mobile application prototypes can use conditional interactions for login, permissions, navigation, notifications, settings, and content states.

notificationEnabled = true

 

IF notificationEnabled == true

    → Show Notification Settings

ELSE

    → Show Enable Notification Message


41. Conditional Interactions and Multiple Actions

Figma allows multiple actions to be associated with a single trigger. These actions run in the order in which they are listed.

On Click

 

1. Set variable cartTotal = 1500

2. Conditional:

   If cartTotal >= 1000

      → Show Free Shipping

   Else

      → Show Shipping Charge

Action order is important because changing a variable before evaluating a condition can produce a different result than evaluating the condition first.


42. Importance of Action Order

Consider the following example:

1. Set numberVar = 2

2. Conditional:

   If numberVar == 2

      → Navigate to Frame 2

The condition evaluates to true because the variable has already been changed.

If the order is reversed:

1. Conditional:

   If numberVar == 2

      → Navigate to Frame 2

2. Set numberVar = 2

The condition is evaluated before the value changes, so the result may be false. Always consider the order of actions when building conditional interactions.


43. Nested Conditional Logic

Complex prototype flows may require more than one decision. Conditional logic can be combined with multiple actions and variables to represent different states.

IF userLoggedIn == true

    IF cartItems > 0

        → Navigate to Checkout

    ELSE

        → Show Empty Cart

ELSE

    → Navigate to Login

When creating complex flows, keep the logic simple and organized so that the prototype remains easy to understand.


44. Conditional Interactions and Variable Modes

Variable modes can represent different contexts such as light and dark themes or different device configurations. Prototype interactions can also change variable modes.

IF theme == "dark"

    → Set Dark Mode

ELSE

    → Set Light Mode

Figma provides a Set variable mode action that can change the variable mode of the current page during prototyping.


45. Light and Dark Mode Example

themeMode = "light"

 

On Tap Theme Toggle:

 

IF themeMode == "light"

    → Set variable mode = Dark

ELSE

    → Set variable mode = Light

This approach can help demonstrate theme switching in a prototype.


46. Conditional Interactions with Interactive Components

Interactive components can store reusable interaction behavior. Variables can be assigned to component properties or variants, while conditional logic determines which state should be displayed.

IF buttonState == "enabled"

    → Show Enabled Variant

ELSE

    → Show Disabled Variant


47. Conditional Interactions for Form Completion

A form may contain several required fields. A prototype can use variables to track whether the required information is complete.

nameValid = true

emailValid = true

phoneValid = false

 

IF nameValid == true AND emailValid == true AND phoneValid == true

    → Navigate to Confirmation

ELSE

    → Show Validation Error


48. Conditional Interactions for Payment

Payment prototypes can check whether the user has selected a payment method before proceeding.

paymentMethod = "none"

 

IF paymentMethod != "none"

    → Continue Payment

ELSE

    → Show Select Payment Method


49. Conditional Interactions for Empty States

Applications frequently need different screens or messages when data is unavailable.

itemsCount = 0

 

IF itemsCount == 0

    → Show Empty State

ELSE

    → Show Item List


50. Conditional Interactions for Error Handling

Conditional logic can simulate how an application responds to an error.

loginStatus = "error"

 

IF loginStatus == "success"

    → Navigate to Dashboard

ELSE

    → Show Login Error


51. Conditional Interactions for User Roles

User roles can be represented using string variables.

role = "editor"

 

IF role == "admin"

    → Show Admin Panel

ELSE

    → Show Standard Panel


52. Conditional Interactions for Membership

membership = "premium"

 

IF membership == "premium"

    → Unlock Premium Content

ELSE

    → Show Upgrade Message


53. Conditional Interactions for Search

A search prototype can show different results depending on whether the search query contains a result state.

resultsCount = 5

 

IF resultsCount > 0

    → Show Search Results

ELSE

    → Show No Results Message


54. Conditional Interactions for Notifications

unreadCount = 3

 

IF unreadCount > 0

    → Show Notification Badge

ELSE

    → Hide Notification Badge


55. Conditional Interactions for Favorites

A favorite button can use a boolean variable to represent whether an item has been saved.

isFavorite = false

 

IF isFavorite == true

    → Show Filled Favorite Icon

ELSE

    → Show Outline Favorite Icon


56. Conditional Interactions for Password Validation

passwordValid = false

 

IF passwordValid == true

    → Enable Create Account

ELSE

    → Show Password Requirements


57. Conditional Interactions for Age Validation

age = 20

 

IF age >= 18

    → Continue

ELSE

    → Show Age Restriction


58. Conditional Interactions for Stock Validation

stock = 5

requestedQuantity = 3

 

IF requestedQuantity <= stock

    → Add Product to Cart

ELSE

    → Show Insufficient Stock


59. Conditional Interactions for Delivery Eligibility

deliveryAvailable = true

 

IF deliveryAvailable == true

    → Show Delivery Options

ELSE

    → Show Delivery Unavailable


60. Conditional Interactions for Multi-Step Forms

Conditional logic can control whether users are allowed to move from one form step to another.

stepOneComplete = true

stepTwoComplete = false

 

IF stepOneComplete == true

    → Navigate to Step Two

ELSE

    → Show Complete Step One Message


61. Conditional Interactions for User Preferences

language = "English"

 

IF language == "English"

    → Show English Content

ELSE

    → Show Other Language Content


62. Conditional Interactions for Accessibility Settings

Accessibility preferences can be represented in prototypes using variables and conditional behavior.

largeText = true

 

IF largeText == true

    → Apply Large Text Mode

ELSE

    → Apply Standard Text Mode


63. Conditional Interactions for Responsive Prototypes

Conditional logic can be combined with variables and modes to simulate different responsive states.

device = "mobile"

 

IF device == "mobile"

    → Show Mobile Navigation

ELSE

    → Show Desktop Navigation


64. Conditional Interactions for Menus

menuOpen = false

 

On Tap Menu:

 

IF menuOpen == false

    → Set menuOpen = true

    → Show Menu

ELSE

    → Set menuOpen = false

    → Hide Menu


65. Conditional Interactions for Accordions

Accordion components can use boolean variables to represent expanded and collapsed states.

isExpanded = false

 

IF isExpanded == false

    → Open Accordion

ELSE

    → Close Accordion


66. Conditional Interactions for Modals

showModal = false

 

IF showModal == true

    → Open Modal

ELSE

    → Close Modal


67. Conditional Interactions for Favorites and Saved Items

Boolean variables make it easy to simulate saved and unsaved states.

saved = true

 

IF saved == true

    → Show Saved State

ELSE

    → Show Save State


68. Practical Project: Registration Form

Build a registration prototype that checks whether the required fields are complete.

nameValid = true

emailValid = true

passwordValid = true

termsAccepted = true

 

IF nameValid == true AND emailValid == true AND passwordValid == true AND termsAccepted == true

    → Navigate to Registration Success

ELSE

    → Show Validation Error

Project Flow

Registration Screen

        ↓

User Enters Information

        ↓

User Accepts Terms

        ↓

Click Register

        ↓

Conditional Validation

      ↙       ↘

   TRUE       FALSE

    ↓           ↓

Success       Error


69. Practical Project: Shopping Cart

Create a shopping cart prototype that calculates a subtotal and checks whether the customer qualifies for free shipping.

quantity = 3

price = 500

 

subtotal = quantity * price

 

IF subtotal >= 1000

    → Show Free Shipping

ELSE

    → Show Shipping Charge


70. Practical Project: Quiz Application

Create a quiz prototype where the selected answer is compared with the correct answer.

selectedAnswer = "B"

correctAnswer = "B"

 

IF selectedAnswer == correctAnswer

    → Show Correct

    → Increase Score

ELSE

    → Show Incorrect


71. Practical Project: Onboarding Flow

Create an onboarding prototype where users select topics before continuing.

topicsSelected = 0

 

IF topicsSelected > 0

    → Enable Continue

ELSE

    → Keep Continue Disabled

This type of flow is useful for demonstrating personalized onboarding experiences.


72. Practical Project: Login and Dashboard

loginStatus = "success"

 

IF loginStatus == "success"

    → Navigate to Dashboard

ELSE

    → Show Login Error


73. Practical Project: Checkout Validation

addressComplete = true

paymentSelected = true

cartItems = 2

 

IF addressComplete == true AND paymentSelected == true AND cartItems > 0

    → Navigate to Order Confirmation

ELSE

    → Show Checkout Error


74. Conditional Interactions Workflow

Identify User Interaction

        ↓

Create Prototype Trigger

        ↓

Create Required Variables

        ↓

Define Condition

        ↓

Add IF Action

        ↓

Add ELSE Action if Required

        ↓

Add Additional Actions

        ↓

Check Action Order

        ↓

Preview Prototype

        ↓

Test TRUE Result

        ↓

Test FALSE Result

        ↓

Refine Interaction


75. Common Mistakes with Conditional Interactions

  • Using an incorrect variable name.
  • Comparing incompatible value types.
  • Forgetting to create the required variable.
  • Using an invalid expression.
  • Forgetting to test the false condition.
  • Placing actions in the wrong order.
  • Creating unnecessarily complex nested conditions.
  • Using too many variables without meaningful names.
  • Not checking the initial variable value.
  • Testing only one possible user path.


76. Best Practices for Conditional Interactions

  • Use clear and meaningful variable names.
  • Keep conditions simple whenever possible.
  • Use boolean variables for true/false states.
  • Use number variables for numeric comparisons.
  • Use string variables for named states.
  • Always test both true and false outcomes.
  • Keep related variables organized in collections.
  • Use reusable components for repeated interactions.
  • Pay attention to action order.
  • Use expressions only when they improve the prototype logic.
  • Document complex prototype logic.
  • Test the complete user journey from the starting point.


77. Conditional Interactions vs Normal Interactions

FeatureNormal InteractionConditional Interaction
Basic navigationYesYes
Decision makingLimitedYes
If/Else logicNoYes
Variable evaluationLimitedYes
Multiple outcomesLimitedYes
Form validationBasicAdvanced
Dynamic prototype behaviorLimitedAdvanced


78. Conditional Interactions vs Interactive Components

Interactive components are excellent for reusable component states, while conditional interactions are useful when the prototype needs to evaluate information and make a decision.

Interactive ComponentsConditional Interactions
Focus on component statesFocus on decision logic
Useful for hover and selected statesUseful for if/else behavior
Highly reusableUseful for dynamic flows
Variant-drivenVariable/expression-driven


79. Conditional Interactions and Prototyping Efficiency

Conditional logic can reduce the number of frames required for complex prototypes. Instead of designing a separate frame for every possible result, variables and conditional actions can control the state dynamically.

Without Conditional Logic:

 

Input Screen → Success Screen

Input Screen → Error Screen

Input Screen → Empty Screen

Input Screen → Warning Screen

 

With Conditional Logic:

 

Input Screen

      ↓

Conditional

 ↙    ↓    ↘

Success Error Warning


80. Conditional Interactions and Realistic Prototypes

Conditional interactions help bridge the gap between static screen design and application behavior. They allow designers to demonstrate what happens when users make different choices or when application states change.

This is particularly valuable during UX reviews because stakeholders can experience different outcomes instead of only viewing static screens.


81. Conditional Interactions and Developer Handoff

Conditional prototype logic can also help designers communicate expected behavior to developers. A prototype can demonstrate the conditions that cause a button, message, navigation path, or component state to change.

However, the Figma prototype should be treated as a representation of intended behavior rather than production application logic.


82. Debugging Conditional Interactions

  1. Check the trigger.
  2. Check the variable name.
  3. Check the initial variable value.
  4. Check the condition syntax.
  5. Check whether the value type matches the variable type.
  6. Check the If action.
  7. Check the Else action.
  8. Check the order of multiple actions.
  9. Test the true condition.
  10. Test the false condition.


83. Example Debugging Scenario

Problem:

Continue button always shows an error.

 

Variable:

topicsSelected = 2

 

Condition:

topicsSelected > 0

 

Check:

1. Is topicsSelected actually a number?

2. Is the variable correctly assigned?

3. Is the interaction connected to the correct button?

4. Is the Conditional action reading the correct variable?

5. Is another action changing the variable before evaluation?


84. Conditional Expressions

Conditional expressions represent boolean logic. The final result must evaluate to either true or false.

count > 0

price >= 1000

status == "success"

isLoggedIn == true

selectedPlan != "none"

Figma supports expressions in prototype interactions using supported syntax and operators. Invalid expressions are indicated in the interaction interface.


85. Conditional Interaction Example: Complete Checkout

cartItems = 3

addressComplete = true

paymentSelected = true

cartTotal = 1500

 

IF cartItems > 0 AND addressComplete == true AND paymentSelected == true

    IF cartTotal >= 1000

        → Show Free Shipping

        → Navigate to Confirmation

    ELSE

        → Show Shipping Charge

        → Navigate to Confirmation

ELSE

    → Show Checkout Error


86. Conditional Interaction Example: Quiz Score

score = 8

totalQuestions = 10

 

IF score >= 8

    → Show "Excellent"

ELSE

    → Show "Keep Practicing"


87. Conditional Interaction Example: Subscription

plan = "premium"

 

IF plan == "premium"

    → Unlock Premium Features

ELSE

    → Show Upgrade Plan


88. Conditional Interaction Example: Notification Badge

unreadMessages = 4

 

IF unreadMessages > 0

    → Show Badge

ELSE

    → Hide Badge


89. Conditional Interaction Example: Account Verification

emailVerified = false

 

IF emailVerified == true

    → Show Verified Account

ELSE

    → Show Verify Email Message


90. Conditional Interaction Example: Delivery Address

addressAvailable = true

 

IF addressAvailable == true

    → Show Delivery Options

ELSE

    → Ask User to Add Address


91. Conditional Interaction Example: Search Results

results = 0

 

IF results > 0

    → Show Results

ELSE

    → Show No Results


92. Conditional Interaction Example: Password Strength

passwordStrength = 80

 

IF passwordStrength >= 60

    → Enable Continue

ELSE

    → Show Weak Password Message


93. Conditional Interaction Example: Cart Limit

cartQuantity = 10

maximumQuantity = 10

 

IF cartQuantity < maximumQuantity

    → Allow Add

ELSE

    → Show Maximum Quantity Message


94. Conditional Interaction Example: Application Status

applicationStatus = "approved"

 

IF applicationStatus == "approved"

    → Show Approval Screen

ELSE

    → Show Application Status


95. Conditional Interaction Example: Feature Access

isPremiumUser = false

 

IF isPremiumUser == true

    → Open Feature

ELSE

    → Show Upgrade Screen


96. Conditional Interactions Quick Reference

ConceptPurpose
TriggerStarts the interaction
ConditionalChecks a condition
IfRuns when the condition is true
ElseRuns when the condition is false
VariableStores a value or state
ExpressionCalculates or evaluates values
Set variableChanges a variable
Set variable modeChanges a variable mode
Change toChanges a component variant
Multiple actionsRuns multiple actions from one trigger


97. Interview Questions on Conditional Interactions

Q1. What are Conditional Interactions in Figma?

Conditional Interactions are advanced prototype interactions that evaluate a condition and perform different actions depending on whether the condition is true or false.

Q2. What is the purpose of the If condition?

The If condition defines the boolean expression that Figma evaluates before running the associated action.

Q3. What happens when an If condition is false?

If an Else action is configured, Figma runs the Else action. If no Else action is configured, no alternative action is performed.

Q4. Why are variables important for conditional prototypes?

Variables store values and states that can be evaluated or modified during the prototype, enabling dynamic behavior.

Q5. Can conditional interactions use number variables?

Yes. Number variables can be compared using conditions such as greater than, less than, or equal to.

Q6. Can conditional interactions use boolean variables?

Yes. Boolean variables are particularly useful for true/false states such as login status, checkbox selection, and visibility states.

Q7. What is the difference between a trigger and an action?

A trigger determines when an interaction begins, while an action determines what happens after the trigger occurs.

Q8. Why is action order important?

Actions run in sequence, so changing a variable before or after evaluating a condition can change the result.

Q9. Where can conditional interactions be useful?

They can be used for forms, checkout, quizzes, onboarding, dashboards, authentication flows, navigation, counters, shopping carts, and many other interactive experiences.

Q10. What should be tested in a conditional prototype?

Both true and false outcomes should be tested, along with initial values, variable changes, action order, and all important user paths.


98. Conditional Interactions Checklist

  • Understand the required user flow.
  • Identify the interaction trigger.
  • Create required variables.
  • Choose the correct variable type.
  • Define the condition.
  • Add the If action.
  • Add the Else action when required.
  • Check expression syntax.
  • Check action order.
  • Test true results.
  • Test false results.
  • Test edge cases.
  • Test the complete prototype flow.
  • Keep conditions readable and maintainable.


99. Learning Path for Conditional Interactions

  1. Learn Figma prototyping basics.
  2. Understand triggers and actions.
  3. Learn variables.
  4. Learn boolean, number, and string variables.
  5. Learn Set variable actions.
  6. Learn expressions.
  7. Learn conditional If/Else logic.
  8. Practice multiple actions.
  9. Combine conditionals with components.
  10. Practice form validation.
  11. Build an e-commerce checkout prototype.
  12. Build an onboarding flow.
  13. Build a quiz prototype.
  14. Build a complete application flow.


100. Key Takeaways

  • Conditional Interactions bring decision-making logic to Figma prototypes.
  • They use If/Else logic to produce different outcomes.
  • Variables provide the values and states that conditions evaluate.
  • Number variables are useful for quantities, prices, scores, and progress.
  • Boolean variables are useful for true/false states.
  • String variables are useful for named states and selections.
  • Expressions can perform calculations and evaluate conditions.
  • Multiple actions can be combined with conditional logic.
  • Action order can affect the final prototype result.
  • Conditional interactions are useful for forms, checkout, quizzes, onboarding, navigation, and dynamic application flows.
  • Always test both true and false paths.


101. Conclusion

Conditional Interactions are one of the most useful advanced prototyping features in Figma because they allow designers to simulate decision-based application behavior. Instead of creating separate static screens for every possible situation, designers can use variables, expressions, conditions, and multiple actions to build dynamic prototype experiences.

By combining Conditional Interactions with variables, expressions, interactive components, and variable modes, designers can create realistic prototypes for forms, login systems, shopping carts, checkout flows, quizzes, dashboards, onboarding experiences, and mobile applications.

To improve your Figma skills and learn professional UI/UX design and prototyping, explore JustAcademy Figma Training.

You can also Register for Figma Course Demo to explore the course and learning approach.

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